DS15 2012/13 work>


Architecture of Chance


The success of any chance driven project is dependant on the intervention of reality. Subsequently
the project becomes a process of balancing chance procedures and techniques within the
constraints of the ‘real-world’. To begin with, chance is the primary design driver, allowing for a
broad range of potential outcomes. As the project progresses reality becomes increasingly
influential. Inevitably the ‘real world’ constraints eventually drive the project but maintaining
uncontrolled techniques where possible is essential in producing an architecture of chance.

This proposal brings together a site chosen with the toss of a coin and a program chosen from a
random minute in a random movie. The design is the culmination of uncontrolled process,
unintended results and unexpected outcomes. The resultant architecture is one of chance.




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